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Surround Arthas in chilling winds that last for 6 seconds. This ability starts the game on cooldown. Make Arthas have viable tools that work on all archetypes, not just certain assassins.Ĭooldown: 90 seconds.Increase the skill expression on Arthas's baseline abilities.Make Arthas function as a tank without changing his kit too much.Frozen Tempest should be a core element to the identity of Arthas.Death Coil is boring, but the attribute of "damage or survivability" is a unique one, so push it.The flavor of Arthas is as a looming presence who becomes terrifying once he reaches you, as such, a key part of his unique identity as a tank is a lack of mobility.Cannot perform the task of a tank due to low peel, low engage, and limited teamfight survivability.Abilities can feel lacking in meaningful skill expression and impact.
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Designed as a counter hero, which doesn't match the current ethos of the game.While the hero does have Frozen Tempest, which rewards the hero for good mana management and positioning (and feels great when you lock down enemies with it), the fact that a good portion of its power comes from weakening an attribute that not all heroes rely on hurts it considerably. Frostmourne Hungers is one of the most basic and underwhelming traits in the game outside of its dedicated quest build, while Death Coil features very little in the way of meaningful playmaking or skill expression. He does this very effectively, but outside of this niche, he is a hero who very much struggles do perform his role as a tank.Īdditionally, Arthas has some abilities that aren't particularly fun to use. His core ability, Frozen Tempest, sees him lowering the AA damage of anyone near him, allowing him to effectively shut down characters like Raynor or Illidan should he position himself on top of them, while he and his team whittle them down. Counters are inevitably going to exist, but they wanted to avoid exacerbating it.Īrthas is a perfect example of a hero who was designed to be a counter hero. Since then, HotS has instead tried to focus on making every hero have as close to an even matchup with everyone else as was possible. "Cassia is good against AA heroes, Anub'arak is the anti-mage Tank, Tychus counters tanks, and some heroes even have innate resistances to certain damage types". While some people like to throw out the term "dated" when talking about hero designs a bit willy-nilly, I think in the case of Arthas that term fits perfectly.Īrthas was designed back when the design ethos of HotS featured an increased focus on checks and counters. In light of recent news (most painfully the information that a functional Arthas Rework and model change were very close to completion), I've decided to finally take a look at reworking a hero who has long since fallen out of fashion.
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